Recently I started playing a game called Genshin Impact. Its become extremely popular in the short time it has been out. It is a game created by a chinese game company called Mihoyo. This game consists of lots of characters and places. Its free to play which is probably why it has become so popular. Recently there has been a few design changes to their key characters that in many ways censor alot of skin on these characters. Though when the designs were announced they were not explicit as to why, its heavily suggested their decsion was swayed by new censorship media laws in china. It is unclear right now whether western players will also recieve the change. It made me wonder how it will be for new players now experiencing the game with these new redesigns and whether it would affect any of their opinions on characters. I thinks its pretty incredible, the importance of good design is.
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DBS checkersHaving a DBS check is integeral to becoming a teacher, you aren't allowed alone with children in a school or education alike with out one. Hiring sitesThere are plenty of sites that are made exclusively for teachers. This make things alot easier for new teachers to be approached and find oppotunities
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Net working is one of the most important parts about being an illustartor, casting a wide net of contacts and potential clients is key to being a successful illustrator. One of the most obvious and most commonly used methods of contacting clients is using email.
Example;Having a good CV is imortant in any job you do or any career you want to go for. It's where you get the chance to share no only your exeriences but your skills, both are important when it comes to any job. But especially so for those looking at going into an artistic or creative career. After all you can train a chef on the job, but its difficult to tecah someone to draw while their entire career revolves around it.
Social media is an important part of any business or start up. Its different from a website as it encourages people to engage rather than the typical regular viewing of work. Social media is perhaps one of my favourite places to upload anykind of stuff i wrok on, including my art and cosplay. I personally have made alot of good friends through social media, and infact its so much easier to get in contact with other artists and creators, putting us all really on one platform. I've asked many questions thorugh DM's before about tips and "where to buys" and its helped me greatly. Similarly I've had the same questions posed to me. Engagement is is impotant, it not only helps build a realible audience but helps you grow a bigger and better network with other artists. Talking with people and replying to comments is my favourite part! Though people rarely critque you, I do value my peers assessment of my work, EVEN IF I didnt ask them for it. I love building not only an audidence but gaining friends from posting. Considering how young social media is I believe its affected how people engange and repsond with their consumers are extreme. Artists feel more like people now with voices, opinions and personlities, rather than just names on an art piece. Making people feel like they are more involved in the process creating a sense of community, always nice to have when trying to grow and get your name out there Posing questions and giving yourself a recognisable personality builds a rapor and relationship with your audience, and askign questions in your captions or asking for opinions encourages engagment from people, for them to repond, share their opinion or as a question. I've also enganged in "art trades" before. This where I traded a piec of my art for someone else's, they both get uploaded and both artists get notoriety and recognition for their work. So it's a mutually beneficial trade. This Brings me to my next, spicy debate topic Working for exposure?Working for exposure is something not only practised by artists, but encouraged by company’s large and small. Sometimes it’s very VERY blatant in their suggestion, other times it’s disguised as a “competition” this method is primarily used by larger companies or projects. Though working for exposure isn’t necessarily a bad thing, it really isn’t encouraged. You wouldn’t work for free after all and that’s essentially what these people ask for. Mutually beneficial trades differ from a company making a potential profit from your work and you receive nothing but the possibility someone actually checking out your work. A recent example of working for exposure would be the newest James Bond movie campaign, though the dead line for the "competition" has passed they asked for designers and illustators to design posters for the up coming movie "no time to die"
Used all across their social media and potentially at movie theatres, thats alot of work for a poster and design work youre not really being paid for. Estentially working for free, to potentially get a one off cash pay out. Though I do think the notion of being part of the creative process for such a big project would be exciting, its work and being part of a process youre not really being paid for.
Oppotunities like this arrise all the time, countless times I've been approached in regards to my cospplay from clothing companies asking for ME to purchase their items that they can use for their social media to promote their clothes, with the only benefit I get being "exposure" this is naturally something I never go for, because unlike art trades I tale part in that benefit both me and the pther artist and neither of us are really losing out, I would be out of pocket helping a company out because I may gain SOME traction. So where I do think that working for exposure isn't always a bad thing, maybe as you start out and it idnt your main source of income, or its something you enjoy doing and do it in your spare time, youre not really losing out on anything, But if it has become your career and you rely on it for your income, wasting your time on work youre not being paid for is unbeneficial to you "exposure doesn't pay the bills"
To start of being able to change my site I need to find better examples of websites, so I first started with an old classmates whos site was significantly easier to navigate. Though Im not entirely sure I could use this as an example in all honesty the site has help me sus out my own. - Navigation bar easy to locate and look around with - Looking through her works page was fun - Her work is some what dark toned and the design of her site matches it but not in a tacky way - She seperates her personal, university and commission work really well -I love Mizuno's work in general, her page is very telling of the kind of work she makes.
-Has two different language settings so its easier to read for botht he japanese and english visitors -easy to navigate but arguably not very well designed, or spaced. -Her works page is fun to look at even though alot of the pieces are thumbnails of the full piece A good website is important to have especially when looking into becoming a professional graphic designer or illustrator. To have a clear and easy to navigate website looks professional and shows examples of your work in a batter light ot any potential employers There are both good and bad examples of artists websites. Unfortunately mines falls under the not so good example. My website very much represents my head space at the time of creating it. As a result it is very messy, hard to look around and resmbles something similar to a pdf.
TO-DO ListThere are many ways to fix my site and make improvements for starters. Looking at other artists and their sites, its easy to make clear improvmants;
-A navigation bar (need a nevigation bar to get through my website easier) -Splitting my work (Put each new project on a different webpage so theyre not all sharing one and it's easier to look around at the correct work, and easier FOR YOU to organise yourself) -Spacing and dividers (Make where annotaion is suppose to be very clear, space work out appropriately so it can all be appreciated rather than jumbled up) -Annotation (make annotations clearer to understand a little more exanpansive rather than one off small comments.) To be complete honest at this stage in my life Im not 100% sure what I want to do for work. I worked at a bar (illegally) at 16 and then Greggs when I was 17 until now, I've been working there fir five years now and I do enjoy it but I wasnt exactly thinking full time. Over the past year I've been really thinking about moving on and where I will go after finishing this course. I knew for certain I didnt want a generic office job, whether its working with people or a creative career, the thought of crunching numbers at a desk job isnt very appealing. So during my months of thinking about my future career, I've conisdered a few ideas.
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AuthorCharlie |